88 research outputs found

    Counting research ⇒ directing research : the hazard of using simple metrics to evaluate scientific contributions : an EU experience

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    In many EU countries there is a requirement to count research, i.e., to measure and prove its value. These numbers, often produced automatically based on the impact of journals, are used to rank universities, to determine fund distribution, to evaluate research proposals, and to determine the scientific merit of each researcher. While the real value of research may be difficult to measure, one avoids this problem by counting papers and citations in well-known journals. That is, the measured impact of a paper (and the scientific contribution) is defined to be equal to the impact of the journal that publishes it. The journal impact (and its scientific value) is then based on the references to papers in this journal. This ignores the fact that there may be huge differences between papers in the same journal; that there are significant discrepancies between impact values of different scientific areas; that research results may be offered outside the journals; and that citations may not be a good index for value. Since research is a collaborative activity, it may also be difficult to measure the contributions of each individual scientist. However, the real danger is not that the contributions may be counted wrongly, but that the measuring systems will also have a strong influence on the way we perform research. Keywords: Counting research, h-index, journal publications, JCR, ranking.publishedVersio

    SEMA4A: An ontology for emergency notification systems accessibility

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    This is the post-print version of the final paper published in Expert Systems with Applications. The published article is available from the link below. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. Copyright @ 2009 Elsevier B.V.Providing alert communication in emergency situations is vital to reduce the number of victims. Reaching this goal is challenging due to users’ diversity: people with disabilities, elderly and children, and other vulnerable groups. Notifications are critical when an emergency scenario is going to happen (e.g. a typhoon approaching) so the ability to transmit notifications to different kind of users is a crucial feature for such systems. In this work an ontology was developed by investigating different sources: accessibility guidelines, emergency response systems, communication devices and technologies, taking into account the different abilities of people to react to different alarms (e.g. mobile phone vibration as an alarm for deafblind people). We think that the proposed ontology addresses the information needs for sharing and integrating emergency notification messages over distinct emergency response information systems providing accessibility under different conditions and for different kind of users.Ministerio de Educación y Cienci

    An agent on my shoulder: AI, privacy and the application of human-like computing technologies to music creation

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    Human-Like Computing technologies are intelligent systems that interact with people in human-like way. By bringing together the disciplines of Artificial Intelligence, Ethnography and Interaction Design, and applying them in a real world context we are able to understand some of the ways that such technologies can be applied. This work in progress poster applies such technologies to the music creation and develops a design that is based on the notion of an ‘Intelligent’ Agent that is able to support in the music creation process

    Reducing Procrastination while Improving Performance: A Wiki-powered Experiment with Students

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    © 2019 Copyright held by the owner/author(s). Publication rights licensed to ACM.Students in higher education are traditionally requested to produce various pieces of written work during the courses they undertake. When students' work is submitted online as a whole, both the ethically questionable act of procrastinating and late submissions afect performance. The objective of this paper is to assess the performance of students from a control group, with that of students from an experimental group. The control group produced work as a unique deliverable to be submitted at the end of the course. On the other hand, the experimental group worked on each part for a week, and their work was managed by a wiki environment and monitored by a speciically developed software. Positive efects were noticed in the experimental group, as both students' time management skills and performance increased. Replications of this experiment can and should be performed, in order to compare results in coursework submission.Final Accepted Versio

    Light on horizontal interactive surfaces: Input space for tabletop computing

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    In the last 25 years we have witnessed the rise and growth of interactive tabletop research, both in academic and in industrial settings. The rising demand for the digital support of human activities motivated the need to bring computational power to table surfaces. In this article, we review the state of the art of tabletop computing, highlighting core aspects that frame the input space of interactive tabletops: (a) developments in hardware technologies that have caused the proliferation of interactive horizontal surfaces and (b) issues related to new classes of interaction modalities (multitouch, tangible, and touchless). A classification is presented that aims to give a detailed view of the current development of this research area and define opportunities and challenges for novel touch- and gesture-based interactions between the human and the surrounding computational environment. © 2014 ACM.This work has been funded by Integra (Amper Sistemas and CDTI, Spanish Ministry of Science and Innovation) and TIPEx (TIN2010-19859-C03-01) projects and Programa de Becas y Ayudas para la Realización de Estudios Oficiales de Måster y Doctorado en la Universidad Carlos III de Madrid, 2010

    An ant-colony based approach for real-time implicit collaborative information seeking

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    This document is an Accepted Manuscript of the following article: Alessio Malizia, Kai A. Olsen, Tommaso Turchi, and Pierluigi Crescenzi, ‘An ant-colony based approach for real-time implicit collaborative information seeking’, Information Processing & Management, Vol. 53 (3): 608-623, May 2017. Under embargo until 31 July 2018. The final, definitive version of this paper is available online at doi: https://doi.org/10.1016/j.ipm.2016.12.005, published by Elsevier Ltd.We propose an approach based on Swarm Intelligence — more specifically on Ant Colony Optimization (ACO) — to improve search engines’ performance and reduce information overload by exploiting collective users’ behavior. We designed and developed three different algorithms that employ an ACO-inspired strategy to provide implicit collaborative-seeking features in real time to search engines. The three different algorithms — NaïveRank, RandomRank, and SessionRank — leverage on different principles of ACO in order to exploit users’ interactions and provide them with more relevant results. We designed an evaluation experiment employing two widely used standard datasets of query-click logs issued to two major Web search engines. The results demonstrated how each algorithm is suitable to be employed in ranking results of different types of queries depending on users’ intent.Peer reviewedFinal Accepted Versio

    Human and data-driven design fictions: : Entering the near-future zone

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    © 2019 for this paper by its authors. Use permitted under the Creative Commons License Attribution 4.0 International (CC BY 4.0): https://creativecommons.org/licenses/by/4.0/.Final Published versio

    Interactive Accessible Notifications for Emergency Notification Systems

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    5th International Conference, UAHCI 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009Notifications are critical when an emergency scenario is going to happen (e.g. a hurricane approaching); so the ability to transmit notifications to different kind of users is a crucial feature for Emergency Management Systems. In this work an ontology was developed by investigating different sources: accessibility guidelines, emergency response systems, communication devices and technologies, taking into account the different abilities of people to react to different alarms (e.g. mobile phone vibration as an alarm for deaf blind people). The knowledge codified in the proposed ontology could be used to enhance and promote the use of non-conventional interfaces for notifying emergency messages thus providing accessibility under different conditions and for different kind of users.This work is funded by the project UIA4SIGE (TSI2007-03394) supported by the [Spanish] Ministry of Education and by an agreement with the DGPCE of the [Spanish] Ministry of Interior.Publicad

    CAP-ONES: An Emergency Notification System for all

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    10 pages, 7 figures.-- Contributed to: 6th International Conference on Information Systems for Crisis Respose and Management (ISCRAM2009, Göteborg, Sweden, May 10-13, 2009).Later published as article in: International Journal of Emergency Management, vol. 6, n. 3-4, p. 302-316 (11 February 2010), http://dx.doi.org/10.1504/IJEM.2009.031568In this paper we present an ontology-based system for managing emergency alert notifications. Our purpose is to generate emergency alerts that are accessible to different kinds of people, paying special attention to more vulnerable collectives like impaired people. By adapting alerts to different devices and users we can allow Emergency Management Systems (EMS) to communicate with collectives like blind or deaf people whom otherwise will be unreachable by usual channels. Moreover, if we consider the constrains imposed by the nature of the emergency situations we can also improve the information transmission to cope with situational disabilities (e.g. smoke during a fire can cause low vision problems). We centered our system architecture on two characteristics: the first one is an ontology that codifies knowledge about accessibility, devices, disabilities, emergencies and media so the alert notification can be tailored according to different parameters; the second one is the use of an open standard like the CAP (Common Alerting Protocol) that enables our system to interoperate with other existing systems.This work has been partly funded by the UIA4SIGE project (Ministry of Science and Innovation TSI2007-60388).Publicad
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